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For the poker fan with a taste for the Orient, Pai Gow Poker offers an interesting twist on the century's old gambling game from China. Rather than utilizing the distinctive Chinese tiles of the traditional game with poker cards for a relaxed gambling experience. Generally speaking, for people who already know how to play poker, Pai Gow poker is a quick and easy transition, which allows you to sit down with confidence at your nearest land based casino or online format. As with most free casino games, the player will place their bet prior to getting their 7-card hand, and the fun begins from there in a contest best described as a double-handed poker game.

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Playing Pai Gow Poker

  1. Pai Gow Poker is a card variation of the Chinese domino game called Pai Gow. It's an exciting but relaxed casino game that has become extremely popular. Playing Pai Gow Poker is actually really easy to learn. With a basic understanding of.
  2. Pai Gow Poker is an exciting poker game that offers many winning opportunities. The rules of the game are relatively simple and easy to pick up. Luckily RTG provides a handy 'Help' button on.

Play Pai Gow Poker. Them's the rules: the standard hand rankings for poker apply, except for one twist. The second-best Straight you can make in Pai Gow Poker is the wheel (Five-Four-Three-Deuce-Ace), which is the lowest Straight possible in regular poker. PA iLottery, toll-free at 1-833-530-PLAY (7529) The Pennsylvania Lottery. Benefits Older Pennsylvanians. 1200 Fulling Mill Road, Suite One, Middletown, PA 17057. Free Pai Gow Poker casino game by the Wizard of Odds and selection of real money options.

Generally speaking, a good Pai Gow Poker game will have six players and a dealer with each being dealt seven cards from the 53-card deck including the joker that can be used to substitute in the making of a straight, or any suit to complete a flush. If it can't be used for either of those purposes, the joker will not only be an always be an ace, but in the two-card hand a joker is always an ace, which can have strategic implications when assembling your hands.

Your primary objective when playing Pai Gow poker is create two separate poker hands out of the seven cards you are dealt. The two hands must be comprised of a larger 5-card hand, also known as the 'In front,' 'behind,' or 'on top.' Conversely, the second hand you need to assembly will be created from the remaining two cards. That second hand is variously styled 'small,' 'little,' or 'low' hand. When assembling your two hands, the only requirement that you must adhere to is that the larger poker hand must outrank the smaller one with a higher poker value.

To begin, the five-card hand is ranked according to conventional poker rules, whereas the only possible poker hand in the two-card hand is a pair or no pair, after which the individual cards determine the value. Once you have set your hand to your satisfaction, the dealer will turn over their cards and divide the hand in the same manner, according to specified rules known as the 'house way'

Once completed, the two high hands are contrasted, and the two low hands, the hand with the higher poker value winnings. Should the comparison result in a tie, say for example that both small hands are ace/king, then the tie has go to the 'banker.'

Unlike most casino games, the player may bet against the dealer, and other players in Pai Gow poker. In a process known as 'banking,' the banker function rotates around the table, but at some casinos the banking role zig-zags between the dealer and each player in turn giving everyone at the table the chance to participate. The player may always decline to bank, which is typically what happens, in which case the banker option will slip back to the next player, or dealer.

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A set of Chinese dominoes. The top double-row of tiles lists the eleven matching pairs, in descending value from left to right. Below them are five non-matching pairs, worth less than the matching pairs, and also in descending value from left to right. The Gee Joon tiles, lower right, are the highest pair of all.

Pai gow (Chinese: 牌九; pinyin: pái jiǔ; Jyutping: paai4 gau2) is a Chinesegamblinggame, played with a set of 32 Chinese dominoes. It is played in major casinos in China (including Macau); the United States (including Boston, Massachusetts; Las Vegas, Nevada; Reno, Nevada; Connecticut; Atlantic City, New Jersey; Pennsylvania; Mississippi; and cardrooms in California); Canada (including Edmonton, Alberta and Calgary, Alberta); Australia; and, New Zealand.

The name 'pai gow' is sometimes used to refer to a card game called pai gow poker (or 'double-hand poker'), which is loosely based on pai gow.

Rules[edit]

Starting[edit]

Tiles are shuffled on the table and are arranged into eight face-down stacks of four tiles each in an assembly known as the woodpile. Individual stacks or tiles may then be moved in specific ways to rearrange the woodpile, after which the players place their bets.

Next, each player (including the dealer) is given one stack of tiles and must use them to form two hands of two tiles each. The hand with the lower value is called the front hand, and the hand with the higher value is called the rear hand. If a player's front hand beats the dealer's front hand, and the player's rear hand beats the dealer's rear hand, then that player wins the bet. If a player's front and rear hands both lose to the dealer's respective hands, the player loses the bet. If one hand wins and the other loses, the player is said to push, and gets back only the money he or she bet. Generally seven players will play, and each player's hands are compared only against the dealer's hands; comparisons are always front-front and rear-rear, never one of each.

There are 35,960 possible ways to select 4 of the 32 tiles when the 32 tiles are considered distinguishable. However, there are 3620 distinct sets of 4 tiles when the tiles of a pair are considered indistinguishable. There are 496 ways to select 2 of the 32 tiles when the 32 tiles are considered distinguishable. There are 136 distinct hands (pairs of tiles) when the tiles of a pair are considered indistinguishable.

Evaluations of three basic hands

Basic scoring[edit]

The name 'pai gow' is loosely translated as 'make nine' or 'card nine'. This reflects the fact that, with a few high-scoring exceptions, the maximum score for a hand is nine. If a hand consists of two tiles that do not form a pair, its value is determined by adding up the total number of pips on the tiles and dropping the tens digit (if any). Examples:

  • 1–3 with 2-3: value 9 (nine pips altogether)
  • 2–3 with 5-6: value 6 (16 pips; drop the 10)
  • 5–5 with 4-6: value 0 (20 pips; ones digit is zero)
A Day tile (left) and a Teen tile (right)

Gongs and Wongs[edit]

Pai

There are special ways in which a hand can score more than nine points. The double-one tiles and double-six tiles are known as the Day and Teen tiles, respectively. The combination of a Day or Teen with an eight results in a Gong, worth 10 points, while putting either of them with a nine creates a Wong, worth 11. However, when a Day or Teen is paired with any other tile, the standard scoring rules apply.

Gee Joon tiles[edit]

The 1-2 and the 2-4 tiles are called Gee Joon tiles and act as limited wild cards. When used as part of a hand, these tiles may be scored as either 3 or 6, whichever results in a higher hand value. For example, a hand of 1-2 and 5-6 scores as seven rather than four.

Pairs[edit]

The matching pair of eights (left) is worth more than the non-matching pair of eights (right). If a hand contained one of the tiles on the left and one of the tiles on the right, these would not form a pair at all, since the tiles that make pairs are defined by tradition.

The 32 tiles in a Chinese dominoes set can be arranged into 16 pairs, as shown in the picture at the top of this article. Eleven of these pairs have identical tiles, and five of these pairs are made up of two tiles that score the same, but look different. (The latter group includes the Gee Joon tiles, which can score the same, whether as three or six.) Any hand consisting of a pair outscores a non-pair, regardless of the pip counts. (Pairs are often thought of as being worth 12 points each.)

When the player and dealer both have a pair, the higher-ranked pair wins. Ranking is determined not by the sum of the tiles' pips, but rather by aesthetics; the order must be memorized. The highest pairs are the Gee Joon tiles, the Teens, the Days, and the red eights. The lowest pairs are the mismatched nines, eights, sevens, and fives.

Ties[edit]

When the player and dealer display hands with the same score, the one with the highest-valued tile (based on the pair rankings described above) is the winner. For example, a player's hand of 3-4 and 2-2 and a dealer's hand of 5-6 and 5-5 would each score one point. However, since the dealer's 5-5 outranks the other three tiles, he would win the hand.

If the scores are tied, and if the player and dealer each have an identical highest-ranking tile, the hand is ruled a copy and the dealer wins. For example, if the player held 2-2 and 1–6, and the dealer held 2-2 and 3–4, the dealer would win since the scores (1 each) and the higher tiles (2-2) are the same. The lower-ranked tile in each hand is never used to break a tie.

There are two exceptions to the method described above. First, although the Gee Joon tiles form the highest-ranking pair, they are considered to have no value when evaluating ties. Second, any zero-zero tie is won by the dealer, regardless of the tiles in the two hands.

Strategy[edit]

The key element of pai gow strategy is to present the optimal front and rear hands based on the tiles dealt to the player. There are three ways to arrange four tiles into two hands when no two of them form a pair. However, if there is at least one pair among the tiles, there are only two distinct ways to form two hands.

There are three ways to arrange these tiles into two hands.

Using the tiles shown at right, the following hands and scores are possible:

  • A and B (0), C and D (0)
  • A and C (5), B and D (5)
  • A and D (3), B and C (7)

The player must decide which combination is most likely to give a set of front/rear hands that can beat the dealer, or at least break a tie in the player's favor. In some cases, a player with weaker tiles may deliberately attempt to attain a push so as to avoid losing the bet outright. Many players rely on superstition or tradition to choose tile pairings.

Game pai sho
A set of Chinese dominoes. The top double-row of tiles lists the eleven matching pairs, in descending value from left to right. Below them are five non-matching pairs, worth less than the matching pairs, and also in descending value from left to right. The Gee Joon tiles, lower right, are the highest pair of all.

Pai gow (Chinese: 牌九; pinyin: pái jiǔ; Jyutping: paai4 gau2) is a Chinesegamblinggame, played with a set of 32 Chinese dominoes. It is played in major casinos in China (including Macau); the United States (including Boston, Massachusetts; Las Vegas, Nevada; Reno, Nevada; Connecticut; Atlantic City, New Jersey; Pennsylvania; Mississippi; and cardrooms in California); Canada (including Edmonton, Alberta and Calgary, Alberta); Australia; and, New Zealand.

The name 'pai gow' is sometimes used to refer to a card game called pai gow poker (or 'double-hand poker'), which is loosely based on pai gow.

Rules[edit]

Starting[edit]

Tiles are shuffled on the table and are arranged into eight face-down stacks of four tiles each in an assembly known as the woodpile. Individual stacks or tiles may then be moved in specific ways to rearrange the woodpile, after which the players place their bets.

Next, each player (including the dealer) is given one stack of tiles and must use them to form two hands of two tiles each. The hand with the lower value is called the front hand, and the hand with the higher value is called the rear hand. If a player's front hand beats the dealer's front hand, and the player's rear hand beats the dealer's rear hand, then that player wins the bet. If a player's front and rear hands both lose to the dealer's respective hands, the player loses the bet. If one hand wins and the other loses, the player is said to push, and gets back only the money he or she bet. Generally seven players will play, and each player's hands are compared only against the dealer's hands; comparisons are always front-front and rear-rear, never one of each.

There are 35,960 possible ways to select 4 of the 32 tiles when the 32 tiles are considered distinguishable. However, there are 3620 distinct sets of 4 tiles when the tiles of a pair are considered indistinguishable. There are 496 ways to select 2 of the 32 tiles when the 32 tiles are considered distinguishable. There are 136 distinct hands (pairs of tiles) when the tiles of a pair are considered indistinguishable.

Evaluations of three basic hands

Basic scoring[edit]

The name 'pai gow' is loosely translated as 'make nine' or 'card nine'. This reflects the fact that, with a few high-scoring exceptions, the maximum score for a hand is nine. If a hand consists of two tiles that do not form a pair, its value is determined by adding up the total number of pips on the tiles and dropping the tens digit (if any). Examples:

  • 1–3 with 2-3: value 9 (nine pips altogether)
  • 2–3 with 5-6: value 6 (16 pips; drop the 10)
  • 5–5 with 4-6: value 0 (20 pips; ones digit is zero)
A Day tile (left) and a Teen tile (right)

Gongs and Wongs[edit]

There are special ways in which a hand can score more than nine points. The double-one tiles and double-six tiles are known as the Day and Teen tiles, respectively. The combination of a Day or Teen with an eight results in a Gong, worth 10 points, while putting either of them with a nine creates a Wong, worth 11. However, when a Day or Teen is paired with any other tile, the standard scoring rules apply.

Gee Joon tiles[edit]

The 1-2 and the 2-4 tiles are called Gee Joon tiles and act as limited wild cards. When used as part of a hand, these tiles may be scored as either 3 or 6, whichever results in a higher hand value. For example, a hand of 1-2 and 5-6 scores as seven rather than four.

Pairs[edit]

The matching pair of eights (left) is worth more than the non-matching pair of eights (right). If a hand contained one of the tiles on the left and one of the tiles on the right, these would not form a pair at all, since the tiles that make pairs are defined by tradition.

The 32 tiles in a Chinese dominoes set can be arranged into 16 pairs, as shown in the picture at the top of this article. Eleven of these pairs have identical tiles, and five of these pairs are made up of two tiles that score the same, but look different. (The latter group includes the Gee Joon tiles, which can score the same, whether as three or six.) Any hand consisting of a pair outscores a non-pair, regardless of the pip counts. (Pairs are often thought of as being worth 12 points each.)

When the player and dealer both have a pair, the higher-ranked pair wins. Ranking is determined not by the sum of the tiles' pips, but rather by aesthetics; the order must be memorized. The highest pairs are the Gee Joon tiles, the Teens, the Days, and the red eights. The lowest pairs are the mismatched nines, eights, sevens, and fives.

Ties[edit]

When the player and dealer display hands with the same score, the one with the highest-valued tile (based on the pair rankings described above) is the winner. For example, a player's hand of 3-4 and 2-2 and a dealer's hand of 5-6 and 5-5 would each score one point. However, since the dealer's 5-5 outranks the other three tiles, he would win the hand.

If the scores are tied, and if the player and dealer each have an identical highest-ranking tile, the hand is ruled a copy and the dealer wins. For example, if the player held 2-2 and 1–6, and the dealer held 2-2 and 3–4, the dealer would win since the scores (1 each) and the higher tiles (2-2) are the same. The lower-ranked tile in each hand is never used to break a tie.

There are two exceptions to the method described above. First, although the Gee Joon tiles form the highest-ranking pair, they are considered to have no value when evaluating ties. Second, any zero-zero tie is won by the dealer, regardless of the tiles in the two hands.

Strategy[edit]

The key element of pai gow strategy is to present the optimal front and rear hands based on the tiles dealt to the player. There are three ways to arrange four tiles into two hands when no two of them form a pair. However, if there is at least one pair among the tiles, there are only two distinct ways to form two hands.

There are three ways to arrange these tiles into two hands.

Using the tiles shown at right, the following hands and scores are possible:

  • A and B (0), C and D (0)
  • A and C (5), B and D (5)
  • A and D (3), B and C (7)

The player must decide which combination is most likely to give a set of front/rear hands that can beat the dealer, or at least break a tie in the player's favor. In some cases, a player with weaker tiles may deliberately attempt to attain a push so as to avoid losing the bet outright. Many players rely on superstition or tradition to choose tile pairings.

See also[edit]

External links[edit]

Wikimedia Commons has media related to Pai Gow.

Pogo Free Games

  • Pai gow lore at Wizard of Odds website (Michael Shackleford)

Game Pain

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